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1. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Ankbar Latrommi wrote: Yun Hee Ryeon wrote: In Eve's damage rubric (which DUST mostly replicates without using), blasters do a pile of heat damage (a little more shield damage, a little less armor) and a bit of kinetic (a little less shield,...
- by Yun Hee Ryeon - at 2014.01.23 01:17:00
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2. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Ankbar Latrommi wrote: CCP Frame wrote: With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release! Please take a look at these spreadsheets and tell us what yo...
- by Yun Hee Ryeon - at 2014.01.22 19:41:00
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3. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
(Minnie scout.) ... Hacking, nice ... nova knives, still nice ... AAAH! My profile! I'll be a sitting duck for the goddamn active scanners! Wait. Scouts get 35 base profile across the board? Okay, this may work. Color me intrigued.
- by Yun Hee Ryeon - at 2014.01.22 07:28:00
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4. [Request] Precise aim with Sixaxis - in Feedback/Requests [original thread]
This has got to be a troll. Every attempt-- every last attempt-- to link the sixaxis to any kind of fine manipulation has failed miserably. Remember "Mirror's Edge"? (I know, surviving cult following, but the balance mechanic is still miserable.)...
- by Yun Hee Ryeon - at 2013.12.16 06:25:00
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5. [Feedback] A glaring issue - in Feedback/Requests [original thread]
John Demonsbane wrote: The whole point of the ISK rewards is to make you think twice about what you run just like you say. That fully applies to me and I follow the often-quoted EvE maxim that you shouldn't fly what you can't afford to lose. PC...
- by Yun Hee Ryeon - at 2013.11.30 07:08:00
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6. [Feedback] A glaring issue - in Feedback/Requests [original thread]
Aeon Amadi wrote: That would make sense if this were a pub-match but this was Faction Warfare where the stakes are (theoretically) higher. The outcome of the battle actually matters and one would expect that the Factions would pay handsomely fo...
- by Yun Hee Ryeon - at 2013.11.30 03:38:00
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7. [Feedback] A glaring issue - in Feedback/Requests [original thread]
Edit: Previously, I thought this was a complaint about proto suit costs. Now ... Um. Due respect for the 30 kills, but ... die less. I run full advanced kit, as a scout, and normally turn a nice little profit. The exception is when my score car...
- by Yun Hee Ryeon - at 2013.11.29 17:38:00
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8. remote explosives - in Feedback/Requests [original thread]
Would be nice, yes. .... I'll still take 'em anyway, though. (Though we do, absolutely, need a reason to go proto with these.)
- by Yun Hee Ryeon - at 2013.11.21 06:33:00
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9. [Request] Caldari Scout - Sniper Specialist - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Understood . I don't get to see the Thale snipers for whatever reasons . Maybe they use DropShips when I'm playing ???? Yeah I am talking about you . Keep up the good work . Okay, now I'm half-c...
- by Yun Hee Ryeon - at 2013.11.21 02:43:00
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10. [Request] Caldari Scout - Sniper Specialist - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I've seen you snipe before and I just KNOW that you are not talking like you have a disadvantage somewhere . You are GOOD at what you do and I would be the first to admit it . That's the thing when yo...
- by Yun Hee Ryeon - at 2013.11.20 18:24:00
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11. (Request) All Proto Sniper guns need Thales Zoom - in Feedback/Requests [original thread]
Getting pegged straight into my next clone by a Thale's user hanging out at the very back of the hostile redline is difficult to retaliate for. I'm okay with this being a rare problem . Proto sniper rifles aren't precisely rare. Filling the fie...
- by Yun Hee Ryeon - at 2013.10.19 19:48:00
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12. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
The mind boggles at the possible fun a griefer, or squad of griefers, could have with an RE user. Assuming that shooting remote explosives still sets them off, getting yourself killed is the simplest thing: gather 'round a friendly explosive and ...
- by Yun Hee Ryeon - at 2013.10.19 06:00:00
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13. Whatever happened to 24v24? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Yun Hee Ryeon wrote: Patience. They've had enough trouble getting stuff working smoothly with 16 v. 16-- and it's still not quite there yet (framerate crash on object-cluttered screens). If they expand match siz...
- by Yun Hee Ryeon - at 2013.10.16 08:26:00
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14. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: Are we playing the same game? If I do see heavies, or even scouts, they're usually using ARs and SCRs nowadays since 1.4 completely killed any form of diversity. I'm glad you can still get it done, but what about newer players tha...
- by Yun Hee Ryeon - at 2013.10.16 07:50:00
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15. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: Yun Hee Ryeon wrote: I really don't agree. Basic reason? If you get caught in the open at optimal range by a long burst of AR fire (or any other type of automatic weapon), it's my frank feeling that you should usually die horr...
- by Yun Hee Ryeon - at 2013.10.15 21:53:00
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16. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I really don't agree. Basic reason? If you get caught in the open at optimal range by a long burst of AR fire (or any other type of automatic weapon), it's my frank feeling that you should usually die horribly. Shields and armor are a supplement ...
- by Yun Hee Ryeon - at 2013.10.15 20:07:00
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17. [REQUEST] Please improve Plasma Cannon - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: And where it says in that description that the PC is NOT an av weapon? I belive that ccp simply did a mess with the pc. But if you consider that the swarm launcher, forge gun, av grenade and proximity explosive ALL ...
- by Yun Hee Ryeon - at 2013.10.15 19:52:00
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18. Whatever happened to 24v24? - in Feedback/Requests [original thread]
Patience. They've had enough trouble getting stuff working smoothly with 16 v. 16-- and it's still not quite there yet (framerate crash on object-cluttered screens). If they expand match size and we drop back to Uprising 1.0 -level performance, i...
- by Yun Hee Ryeon - at 2013.10.15 19:41:00
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19. Remove knockback effect of friendly weapons - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: oh no! my beloved dropship i worked so hard to get is ruined!!!!!!!!!!!!!!!!!!!!!! I love doing that... Get over it!! 'Kay. Being a scout who rarely willingly even sets foot in a dropship, I didn't much care u...
- by Yun Hee Ryeon - at 2013.10.15 19:34:00
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20. [Feedback] Daily Login - in Feedback/Requests [original thread]
Dear CCP, I know you meant well. I know your minor SP reward for daily login was meant to keep me interested in the game, to keep me engaged and aware of DUST's existence, to get me to retain it in my head as something I'm "currently playing." I ...
- by Yun Hee Ryeon - at 2013.10.10 18:17:00
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